Rust 2.0 World Update Patch Notes

Rust 2.0 World Update Patch Notes

The highly anticipated Rust 2.0 World Update is finally here, bringing a host of new environments, improved gameplay mechanics, and exciting content for players to explore. From revamped cliffs and rivers to the introduction of the High Calibre Revolver and Radtown's return, this update enhances the immersive experience for new and veteran players alike. You can get a Rust server from GTX with 50% off with promotion code "RUST2.0".

Rust 2.0 Screenshots

Stunning New Environments in the Rust 2.0 World Update

The Rust 2.0 World Update introduces players to stunning new environments, with breath taking cliffs, rock formations, and rivers. The updated terrain includes two types of cliffs—tall coastal cliffs by the ocean and sloped inland cliffs covering hills and mountains. These cliffs are not only visually appealing but also designed for easy traversal, adding new dynamics to the game.

Rivers have also been enhanced, now flowing more naturally and widening as they stretch across the map. Players can expect more realistic water systems, making base-building near water a more viable and strategic option.

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New Locations and Challenges

Radtown Returns with Fresh Gameplay

One of the most exciting aspects of the Rust 2.0 World Update is the return of Radtown. This iconic location has been completely revamped, offering players new paths and improved movement throughout. Radtown is now a more dynamic environment, complete with better cover opportunities, making it a hotspot for intense battles.

Explore Canyons, Lakes, and Oases

The update brings fresh landscapes with canyons, lakes, and oases scattered throughout the procedurally generated maps. Canyons offer thrilling ambush opportunities, while lakes provide resource gathering and fishing spots. Oases, lush and resource-rich, are perfect for setting up base—but be prepared for competition, as these havens are sure to attract other players.

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New Weapons and Gameplay Mechanics

High Calibre Revolver

The Rust 2.0 World Update introduces the High Calibre Revolver, a hand-crafted, single-action revolver built for precision. This weapon demands accuracy, as its slower fire rate requires players to make every shot count. Unlockable at a Tier 2 workbench, the revolver is perfect for players who prioritize power over speed.

Radioactive Water

A new gameplay mechanic, Radioactive Water, adds a dangerous twist to the world of Rust. Found in Radtown, players can harvest it with water containers and use it strategically in battles or to destroy crops. Carrying radioactive water in your inventory will damage you, making it a high-risk, high-reward resource.

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Quality of Life Improvements in Rust 2.0 World Update

The update also comes with several quality-of-life changes, including improved underwater visibility, easier repair bench displays, and spray can improvements. These small but significant enhancements help streamline gameplay and make the experience smoother for players.

Features

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
  • New rivers
  • Added a new Note world model
  • New cliffs added to procedural map
  • New coastal rocks added to the shore
  • Revamped rock formations

Improvements

  • Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • Improved server performance of Fog Machine
  • Minor memory usage improvement for most server side loot containers
  • Nametags are now reenabled when leaving a demo
  • Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • Repair bench UI now shows required ingredients as icons instead of texts
  • The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • Increased the wallpaper spray can use distance from 3 to 5 meters
  • Moved the language menu to the options menu
  • The game will now select your system's language when booted for the first time
  • Improved water system
  • Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • Improved visuals where the river exit meets the ocean, they now blend seamlessly

Fixed

  • Fixed concrete barricade not showing correct skin at a distance
  • Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • Fixed the F1 console allowing rich text to affect the printed response
  • Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • Fixed submarine able to kill players though a surface
  • Fixed Spray Can not appearing in craft menu when searching for “can”
  • Fixed some meshes in Outpost not lowering detail properly
  • Fixed a variety of locations in cave structures that would render incorrectly
  • Helicopters now play damaged FX alongside destroyed FX when crashing
  • Fixed snow effects not working on a bunch of entities
  • Fixed backpacks remaining locked when killed during surrendering
  • Fixed clearinventory command NREs
  • Fixed the recently added modded prevent building prefabs not working as intended
  • Fixed wallpaper store page wainscoting preview not cycling through variations
  • Fixed paddling and above ground pools showing power usage 0
  • Fixed truncated text in various UI screens for certain languages
  • Fixed a few English typos across the game
  • Fixed instant camera world model LODs
  • Fixed not being able to move after closing canvas drawing UI with chat open
  • Fixed placement of deployables on water from underwater
  • Fixed blueprints not being able to be learned from the player's backpack
  • Fixed admins in god mode taking 1 bleed damage on fall
  • Fixed lockers having no condition when picked up