Valheim Player Base Statistics And Charts
Valheim Player Base Statistics And Charts
We have collated some statistics on the game Valheim and its overall player base since its release on February 2nd, 2021. GTX has been hosting Valheim servers since the very first day, and we hope you find this data as interesting as we do.
Let's dive into these insights and see what they reveal about the game's journey and its players.
Valheim Peak Players Over Time
This chart illustrates Valheim's initial release in February 2021, attracting an impressive peak of 498,478 players. However, by April 2021, the count reduced to a still notable 159,037, followed by a further 49.41% drop to 80,466 players in May 2021. The game then stabilized around a player base of approximately 30,000 for three months. A significant increase occurred in September 2021 with the launch of the Hearth and Home DLC, boosting the player base by 268.39% to 109,793.
Following the Hearth and Home update, the game maintained an average of 39,878 players over 14 months, although this figure gradually decreased to 24,562 by October 2022. The release of the Mistlands DLC in December 2022 marked another notable surge, with peak players reaching 127,613.
It is also important to note that over time, Valheim has sold at least 13 million copies on Steam, and this should be taken into account when looking at players over time.
Valheim Average Players Over Time
The "Average Players" chart for Valheim provides a steadier perspective on player engagement than the "Peak Players" chart. While peak players' data show high numbers influenced by updates or events, average players reflect ongoing, consistent participation. This means average player counts are less prone to spikes, offering a better understanding of the game's enduring appeal.
For example, while peak players may surge with updates like Hearth and Home or Mistlands, such increases are less dramatic in the average player's chart. This suggests that although big events draw more players, they don't always significantly boost long-term, regular play. Thus, the average player's chart reveals a more gradual trend, emphasizing the game's core player base and overall health beyond just its momentary high points.
Long-Term Player Engagement in Valheim
Valheim's consistent retention of tens of thousands of players each month showcases its strong long-term player engagement. This sustained interest can be attributed to:
- Dedicated Community: The game's engaging content and Viking-themed world foster a strong, active community.
- Compelling Gameplay: A blend of survival, crafting, and exploration keeps the gameplay experience fresh and appealing.
- Ongoing Updates: Regular updates, including major ones like Hearth and Home and Mistlands, rejuvenate interest and add new dimensions to the game.
- Player Investment: Building and crafting mechanics encourage long-term investment from players, enhancing their attachment to the game.
- Community Content: A wealth of player-generated content, such as guides and videos, helps sustain and grow the game's community.
Valheim Steam Sales
Since its launch in February 2021, Valheim's sales story has been one of rapid success and enduring appeal. The game quickly gained traction, selling 1 million copies within a few days, 3 million in two weeks, and 5 million by the end of its launch month. By April 2021, just three months post-launch, sales reached 8 million units.
Following this initial surge, the sales pace stabilized, maintaining over 8 million copies by August 2021. As of September 2023, Valheim reported a remarkable 12 million sales, indicating sustained interest and a strong fanbase, bolstered by continuous updates and content expansions. This trajectory highlights Valheim's significant market impact and its ability to captivate players over an extended period.
Valheim Critical Acclaim
Valheim has taken the gaming world by storm since its early access release on February 2, 2021. This Viking-inspired survival game has not only captured the hearts of players but has also garnered critical acclaim from gaming experts and enthusiasts alike. Let's take a look at some of the ratings and reviews from top gaming websites:
- PC Gamer: Christopher Livingston from PC Gamer praised Valheim, mentioning that while the game is not yet complete, the parts available feel refined and satisfying. He expressed his anticipation for future growth in the game and highlighted the incredible value players get from a $20 game.
- IGN: Leana Hafer from IGN rated Valheim a remarkable 9/10, describing it as a paragon of the survival crafting genre. She praised the excellent art and music, emphasizing how the game generates endless exciting stories with its simple ingredients.
- Metro GameCentral: This review highlighted how Valheim's world offers players endless adventures even after spending 30 hours in the game. The uniqueness of each player's experience and the potential for cooperative play were commended.
- Polygon: Kazuma Hashimoto appreciated Valheim's captivating world, blending early 2000s aesthetics with modern graphics. The game's beauty, even on lower-end machines, was recognized.
- Ars Technica: Sam Machkovech found Valheim's potential to be outstanding, emphasizing the game's current wealth of content, stunning visuals, and the promise of even more adventure.
- God is a Geek: Mick Fraser envisioned Valheim becoming the biggest survival game, given its current ethos and community spirit.
These reviews showcase the widespread acclaim Valheim has received, with critics acknowledging its potential for greatness and the enjoyment players have found in its early access state. With updates and additional content on the horizon, Valheim's journey is far from over, promising an even brighter future for this exceptional Viking adventure.
Website | Reviewer Name | Rating |
---|---|---|
IGN | Leana Hafer | 9 / 10 |
GamingBolt | Mike Alexander | 9 / 10 |
The Digital Fix | Dani Cross | 8 / 10 |
MMOGames | Marc Pavey | 9 / 10 |
GameSpace | Chris Bowman | 9 / 10 |
DVS Gaming | DVS Gaming | 7 / 10 |
Credit to Steam Charts for some of the data collected.